Re: Can Sim-Racing Help With Real Racing?pdotson@mindspring,com wrote:
> This subject has been beat to death in the past. There were always
> people who would absolutely deny that sim-racing could have any benefit
> to real life racing. I've always thought that it does - even back when
> driving GP1-World Circuit. It's interesting to see that viewpoint go
> away so suddenly. Are there still people who feel that way?
>
> Now there are numerous professional drivers who openly talk about the
> various benefits of practicing with racing sims. iRacing has come
> along with the sole objective of providing a race training tool. With
> high-fidelity sim software, triple monitor displays, and good FF
> steering wheels (not to mention the GS-1), the sim racing experience is
> getting closer and closer to reality.
>
> When I started racing karts after years of online racing, part of the
> reason was to see for myself if my sim-racing experience was helpful.
> For me personally, sim-racing has helped substantially in many ways.
>
> 1) I've never gotten nervous when getting into a kart or car. This is
> apparently a big deal. I've heard of people becoming physically ill
> prior to their first race. I was more nervous in my first Nascar 1
> Hawaii online race than I've ever been in real life. It was the same
> when GPL came out - I felt some nervousness before those first online
> races. I must have gotten it out of my system while online, because
> I've never felt that in real life. Racing in real lift has always felt
> comfortable natural after 1000's of online races.
That seems very strange to me. I was never nervous with simracing, but
was certainly apprehensive when I first started racing karts. The reason
for the apprehension was that with the real thing you knew you really
could get hurt.
>
> 2) I had a lot more than a vague idea about how to set up a kart
> chassis, and had a good idea of how to make adjustments to fix handling
> problems. Now, in some ways karts work a lot different than a car. It
> took a while to figure that out, but I had a good basic understanding
> of racing physics when starting out in karts.
>
Assuming the sim physics are correct. I also raced R/C cars before that,
so gained a lot of my knowledge from them. However, ironically, there
were many fewer setup options on the kart than there was on the R/C car.
> 3) Racing lines; I was able to try different lines, set up passes, and
> feel comfortable in traffic right from the beginning. All of that was
> learned in sim-racing before ever turning a lap on a real race track.
>
Racing lines is possibly a good one, although just how similar it is to
sight a line in real life versus on the screen is an interesting
question. In particular, you have different cues on the race track.
> 4) Avoiding trouble on the track; I dont' think the benefit of this
> can be overstated! After hundreds upon hundreds of pick-up races,
> dodging spinning cars has become second nature. I can't tell you how
> many times I've seen experienced real-life racers who are unable to
> avoid on-track incidents. I've been in the middle of packs of karts
> where someone gets out of control and takes out half the field. I'm
> somehow able to get out of those situations. In five years of kart
> racing, the number of times that I've hit someone hard enough to damage
> equipment can be counted on one hand. Others seem incapable of
> avoiding anything, and seem to always find contact with other karts.
>
This is possibly the best example. Another factor simracing might
improve is just simply your sensitivity to slight differences in wheel
position or throttle position.
At the same time, I was also struck when I did karts just how different
kart racing was to sim racing. The one thing you don't get in sim racing
is the g-forces, but feeling the g-forces is so central to racing a real
kart.
> Those are just a few thoughts that come to mind. I'm sure there are
> more.
>
> Pat Dotson
>