Re: Whooeeey...I've got a full copy of GT Legends and I do like it. Haven't tried with the
MOMO, the insert disk thing is a bit of a pain for GTR and GTL. It's one of
the main reasons that I continue with rFactor. I wll give both a shot with
the MOMO.
One thing that I did try was to deactivate the FF and I found that the car
was a lot less twitchy. I still found myself pointing the wrong way too
many times and the SNAP back of the steering from smooth turning to turning
too much is still there, but not as often.
Who knows? Thanks for your insights PB
Plowboy <A@B,com > wrote in message
news:tkdsh.62702$qO4.23797@newssvr13.news.prodigy,net ...
> above post was a consideration to see if maybe it is how your
mind\reflexes
> works with the game, Mine doesnt work as well with a couple games, if you
> know what I mean. most the cars are on the edge I been told, then bite
ya,
> that was what happens to me.
>
> Plowboy wrote:
> > EEEK, no that is exactly why I havent done much else in rfactor, I
> > say find the demo download of GTlegends... the tire model is easier
> > (less realistic) which also means more forgiving...
> >
> > Pee JayEl wrote:
> >> It has to be my setup.. I bought two of these wheels (albeit
> >> refurbed) about 2 months ago and they both do the same thing, steer a
> >> little bit... okay, ease on the throtttle, slide slide.. let off on
> >> brakes... correct slide.... SNAP.... turn it around.. I'm facing the
> >> wrong way. I guess it seems more like the sensitivity is way off or
> >> summat
> >>
> >> PJ
> >>
> >>
> >> Plowboy <Plow@boy,com > wrote in message
> >> news:iLash.47826$oA1.29497@newsfe19.lga...
> >>> PeeJay,
> >>>
> >>> No, looks like your machine should be snuf enough, so just for the
> >>> possibility that someone stumbles onto this thread and has an aswer,
> >>> tell us more. Maybe it just doesnt seem like the wheel is doing
> >>> this as some read it. you have posted this information to race sim
> >>> central i hope?
> >>>
> >>> So when you turn, you hear squeeling tires, as in your pushing the
> >>> tires off the track? Have you tried to detemine if it matters how
> >>> much you turn the wheel? I mean goto a certain corner, offline of
> >>> course and drive through it several times at same speeds that you
> >>> attempt now, but turn the wheel more one time & also less a few
> >>> times times?
> >>>
> >>> maybe the really good guys are doing like they do in GPL turn waaaay
> >>> tooooo much so that the car skids (called slip angle) drifting I
> >>> believe, because at some points the point where breaking a tire
> >>> loose with correct amount of turn in, in the games physics was worse
> >>> than having the tire already lost considerable traction, and then
> >>> modulating it on radicaly set understeer that would wear a real life
> >>> tire out in a hearbeat? I know the dirt trucks in ORR, if you have
> >>> the brakes on to hard, you cant turn them dang trucks, and there is
> >>> no squeeling of course on Dirt, loose dirt ya know.
> >>>
> >>> I dunno, maybe...
> >>> How old is the wheel? that age question, is because the
> >>> Potentiometer, on the wheel could be the problem, and you should be
> >>> able to check that easily in the calibration screen. does it track
> >>> smoothly across the range of motion in either and both of the
> >>> calibration screens (windows and in game?). Back when everyone had
> >>> game port instead of USB wheels, spiking was huge terrible problem
> >>> on many of the PC's out there, because of how windows and some
> >>> soundcards handled the input...
> >>>
> >>> My thought along this line of qestions was, maybe your game thinks
> >>> you turned the wheel too much, all because the POT goes from
> >>> straight ahead to tight turn or something silly ya know? In game
> >>> you can see how much the wheel turns as you turn it, it lights the
> >>> bar, yeah I know you probably know that but Im stating the fact
> >>> incase it helps others as well. on my wheel, for many years I liked
> >>> that I didnt have to but just HARDLY turn the wheel to make the game
> >>> think I turned it a long way, which was seen in game in cal screens
> >>> and all that that 20 dgree movement in my wheel showed 90 dgree to
> >>> the sim. but I have revised that a lot and I have more control.
> >>>
> >>> Pee JayEl enlightened us with:
> >>>> Thanks, PB
> >>>>
> >>>> I never raced on-line with Nascar so I can't say how the setups get
> >>>> propagated with rFactor. I know for sure that you can only change
> >>>> fuel, brake % and steering lock. I have dabbled with the steering
> >>>> lock, it just doesn't seem to make any difference what number I
> >>>> choose. It just feels like I'm completely understeering on every
> >>>> corner unless I slow down to a crawl (in comparison to the guys who
> >>>> go flying by). My PC is running XP SP2 with a P4 2.8GHz chip with
> >>>> 2GB RAM and an ATI Radeon Pro with 256MB of RAM, so I think I have
> >>>> a pretty good setup. I have tried to "ride along" with the fast
> >>>> drivers during practice and qualifying to get some lines, when I
> >>>> try them, I invariably go off into the weeds or wall.
> >>>>
> >>>> Try out the Dutch Racing League, they run the Meganes - v1.11,
> >>>> which I think are a blast, the esses through the mountains at
> >>>> Lienz are quite hellish, but give you a good feeling when you go
> >>>> throgh in 5th gear without leaving as much as a speck of paint on
> >>>> the walls. :)) Believe me there is a LOT of lime green paint on
> >>>> those walls :)))) PJ
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> Plowboy <Plow@boy,com > wrote in message
> >>>> news:9g8sh.17$8U4.4@newsfe20.lga...
> >>>>> Pee,
> >>>>>
> >>>>> I dont have a momo, and all my local buddies had so much trouble
> >>>>> in the beginning we all migrated to MS sidewinders with FF. now
> >>>>> if you have a question about that, I just Might/could help ya,
> >>>>> otherwise.... sorry...
> >>>>>
> >>>>> Now, your question (sorry didnt see it at 1st) about understeer, I
> >>>>> can assume 2 things are very likely, due to differences with
> >>>>> wheels and setups I have fenagled with,
> >>>>>
> >>>>> one, in the setup many times the steering ratio (steering lock I
> >>>>> think it is called in rFactor, may need modified) and I think you
> >>>>> can edit this value in fixed set racing, least you could with
> >>>>> Nascar. but not positive, because I havent joined a race in
> >>>>> rFactor that is fixed setup (does rFactor actually support this in
> >>>>> the way Nascar used to, meaning it sends the setup from the server
> >>>>> and loads it for each player that joins the server?). Or are you
> >>>>> supposed to download the setup and join server?
> >>>>>
> >>>>> If your PC is underpowered, IMHO your steering and pedals input
> >>>>> "lag" that is how I felt about rfactor/gtl/gtr etc, that was,
> >>>>> until I moved up from my really old p4 2.4 system, to the Core2
> >>>>> duo pentium. Lastly, driver finnesse and DRIVING AIDS can really
> >>>>> slow you down in RF... again, maybe you are missing the
> >>>>> arc/geometry or line, into the corner?
> >>>>>
> >>>>> What you racing? Im racing the hell out of the ORR mod, you wanna
> >>>>> talk about fun... No offline, right now AI gets too many cheats
> >>>>> but online, with most all aids off, there has been some awesome
> >>>>> racing in this...
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> Pee JayEl enlightened us with:
> >>>>>> Plowboy <Plow@boy,com > wrote in message
> >>>>>> news:4a4sh.3551$Yu6.1418@newsfe16.lga...
> >>>>>>> thank god for the mi5 victim, I thought the server was
> >>>>>>> crashed... hardly ever a post anymore.
> >>>>>>>
> >>>>>>>
> >>>>>>>
> >>>>>>
> >>>>>> How about answering the question about the MOMO with rFactor?
> >>>>>>
> >>>>>> :))
>
>