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Formula 1 motor racing.

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Williams F1 Simulator

Reply from: Dr Hfuhruhurr
Date: 21 Apr 2008, 16:54
Williams F1 Simulator

Just had a go. Bloody hell that's fun. Xbox be damned. :)
I wan't another go but the queue's to big and I got work to do. :(

Reply from: gs
Date: 21 Apr 2008, 22:10
Re: Williams F1 Simulator


"Dr Hfuhruhurr" <doc.hfuhruhurr@gmail,com > wrote in message
news:0e1c40d1-f442-4ef0-8f0a-90db1019168f@p25g2000pri.googlegroups,com ...
> Just had a go. Bloody hell that's fun. Xbox be damned. :)
> I wan't another go but the queue's to big and I got work to do. :(

Did you win?



Reply from: CatharticF1
Date: 22 Apr 2008, 02:26
Re: Williams F1 Simulator

"gs" <gs@NOSPAM,com > wrote in news:fuisaf$o0i$1@aioe.org:

>
> "Dr Hfuhruhurr" <doc.hfuhruhurr@gmail,com > wrote in message
> news:0e1c40d1-f442-4ef0-8f0a-90db1019168f@p25g2000pri.googlegroups,com ...
>> Just had a go. Bloody hell that's fun. Xbox be damned. :)
>> I wan't another go but the queue's to big and I got work to do. :(
>
> Did you win?

In a Williams!? That's hardly a fair question :)

--
CatharticF1

'What you thought was freedom is just greed'

Reply from: Anand
Date: 22 Apr 2008, 07:29
Re: Williams F1 Simulator

On Mon, 21 Apr 2008 at 14:54 GMT, Dr Hfuhruhurr wrote:
> Just had a go. Bloody hell that's fun. Xbox be damned. :)
> I wan't another go but the queue's to big and I got work to do. :(

Hmmm... the one at the factory?

Found one in action here:
http :// www .youtube,com /watch?v=C3KUfd4v0Gg

And with Nico:
http :// www .youtube,com /watch?v=D-UltV9uRxM

Lucky you.

--
__ _ The Lotus 78 (John Players Special)
[ ]_.--'_'----._ Notice the greater rake on the main bodywork
`( o )_Lotus__(o)Z> and the extension through to the rear wing.

Reply from: AC
Date: 22 Apr 2008, 10:29
Re: Williams F1 Simulator


"Dr Hfuhruhurr" <doc.hfuhruhurr@gmail,com > wrote in message
news:0e1c40d1-f442-4ef0-8f0a-90db1019168f@p25g2000pri.googlegroups,com ...
> Just had a go. Bloody hell that's fun. Xbox be damned. :)
> I wan't another go but the queue's to big and I got work to do. :(


Lucky you!!!! :)

Um, just in general, how representative are these simulators? Isn't driving
a car more about feel than anything else? I've always understood aeroplane
simulators as you can fly them by instrument and they don't rely on feel.
But surely a race car sim can only go so far? And from the youtube link
posted, Mark B said Williams make driver do the sim before getting in a car.
Am I to understand that new drivers have to be good a 'games' before driving
for real? Seems a little unfairish to me.

Off on a tangent............

How come when The Hamster drove the Renault he wasn't put in one of these
simulators before hand? Do Renault not have one, or was it so we could see
how damn hard these cars are to driver ( and make the Hamster look really
silly for fun TV purposes?)

AC



Reply from: Ian Rawlings
Date: 22 Apr 2008, 11:56
Re: Williams F1 Simulator

On 2008-04-22, AC <xxxx@xxxx.xxx> wrote:

> But surely a race car sim can only go so far? And from the youtube link
> posted, Mark B said Williams make driver do the sim before getting in a car.
> Am I to understand that new drivers have to be good a 'games' before driving
> for real? Seems a little unfairish to me.

Well, it'd show they can maintain consistency lap after lap, which is
supposedly one of the hardest aspects of racing and essential to
making any progress, it's also the bit that I'm shit at ;-)

Think of it as an interview, if you reasonably well on a game then
putting you into an expensive car and letting you loose on a real
track isn't on the cards. An interview can't tell you what someone
will really be like but it gives you a much better idea than just
chucking them in and seeing how it goes.

--
Blast off and strike the evil Bydo empire!
http :// youtube,com /user/tarcus69
http :// www .flickr,com /photos/tarcus/sets/

Reply from: Gongoozler
Date: 22 Apr 2008, 13:03
Re: Williams F1 Simulator

AC wrote:

>Um, just in general, how representative are these simulators? Isn't driving
>a car more about feel than anything else? I've always understood aeroplane
>simulators as you can fly them by instrument and they don't rely on feel.
>But surely a race car sim can only go so far?
>snip

As far as I could see from the YouTube video the actual graphics
weren't much better than you can get from a modern home computer with
a decent graphics card running a programme like Race07. The trouble
with home simulators is that the only 'feel' you can get is via
force-feedback through the steering wheel. This enables you to sense
understeer/oversteer but judging braking is very difficult because
there is no feeling of retardation and of course you get no 'G' forces
in corners.
Mark Blundell implied that the Williams simulator *did* have all these
effects and I can see no reason why it shouldn't come very close to
replicating an actual F1 drive.
Whether that's a good thing or not is another question of course!
--
Trevor

Reply from: peter
Date: 22 Apr 2008, 13:41
Re: Williams F1 Simulator

Gongoozler <trevor@ladyelg.fsnet.co.uk> writes
>I can see no reason why it shouldn't come very close to
>replicating an actual F1 drive.

A simulator that could give a sustained 4-5g decelleration under
braking....that would be some tool.
--
Peter

Reply from: Gongoozler
Date: 22 Apr 2008, 17:18
Re: Williams F1 Simulator

peter wrote:

>Gongoozler <trevor@ladyelg.fsnet.co.uk> writes
>>I can see no reason why it shouldn't come very close to
>>replicating an actual F1 drive.
>
>A simulator that could give a sustained 4-5g decelleration under
>braking....that would be some tool.

Yeah. I don't have the slightest idea how you would set about
simulating g-forces without some sort of centrifuge but it did look as
though Mark was being subjected to sideways forces.
I agree that it seems fairly unlikely that rapid deceleration could be
simulated.
--
Trevor

Reply from: Frank Adam
Date: 22 Apr 2008, 17:42
Re: Williams F1 Simulator

On Tue, 22 Apr 2008 16:18:47 +0100, Gongoozler
<trevor@ladyelg.fsnet.co.uk> wrote:

>peter wrote:
>
>>Gongoozler <trevor@ladyelg.fsnet.co.uk> writes
>>>I can see no reason why it shouldn't come very close to
>>>replicating an actual F1 drive.
>>
>>A simulator that could give a sustained 4-5g decelleration under
>>braking....that would be some tool.
>
>Yeah. I don't have the slightest idea how you would set about
>simulating g-forces without some sort of centrifuge but it did look as
>though Mark was being subjected to sideways forces.
>I agree that it seems fairly unlikely that rapid deceleration could be
>simulated.
>
Perhaps it could be done on a large platform, using the same
technology they use in those German magnet driven trains, to move the
enclosed cabin in the opposite direction of travel. It could give some
reality, but i'm thinking it would have to be a hefty sized platform..

Or.... they could put the cabin on wheels, onto an actual track and
have it ride around according to what the driver does ? Eh never mind,
that lame idea would never take off. ;-)

--

Regards, Frank

Reply from: Phil Newnham
Date: 22 Apr 2008, 18:09
Re: Williams F1 Simulator

Frank Adam wrote:
> On Tue, 22 Apr 2008 16:18:47 +0100, Gongoozler
> <trevor@ladyelg.fsnet.co.uk> wrote:
>
>> peter wrote:
>>
>>> Gongoozler <trevor@ladyelg.fsnet.co.uk> writes
>>>> I can see no reason why it shouldn't come very close to
>>>> replicating an actual F1 drive.
>>> A simulator that could give a sustained 4-5g decelleration under
>>> braking....that would be some tool.
>> Yeah. I don't have the slightest idea how you would set about
>> simulating g-forces without some sort of centrifuge but it did look as
>> though Mark was being subjected to sideways forces.
>> I agree that it seems fairly unlikely that rapid deceleration could be
>> simulated.
>>
> Perhaps it could be done on a large platform, using the same
> technology they use in those German magnet driven trains, to move the
> enclosed cabin in the opposite direction of travel. It could give some
> reality, but i'm thinking it would have to be a hefty sized platform..

I saw a photo in Autocar of a driving simulator, I think at Toyota,
which is basically a big metal bubble sat in what looks like an aircraft
hanger, on a massive 2D traverse (ie. it can move quite a long way in
any direction on the ground). This is pretty much the only way you can
simulate continuous cornering/braking g forces in a way that can adapt
to continually changing driving conditions, but I have no idea what kind
of g's it can pull or how long for.

--
Phil

http :// www .flickr,com /photos/tmc1979/

Reply from: Ruddell
Date: 22 Apr 2008, 20:54
Re: Williams F1 Simulator

On Tue, 22 Apr 2008 10:09:38 -0600, Phil Newnham wrote
(in article <676gu2F2n07aoU1@mid.individual,net >):

>
> I saw a photo in Autocar of a driving simulator, I think at Toyota,
> which is basically a big metal bubble sat in what looks like an aircraft
> hanger, on a massive 2D traverse (ie. it can move quite a long way in
> any direction on the ground). This is pretty much the only way you can
> simulate continuous cornering/braking g forces in a way that can adapt
> to continually changing driving conditions, but I have no idea what kind
> of g's it can pull or how long for.

Sort of like a giant gyroscope with the car/model inside???

--
Cheers!

Dennis

Remove 'Elle-Kabong' to reply


Reply from: Phil Newnham
Date: 22 Apr 2008, 22:19
Re: Williams F1 Simulator

Ruddell wrote:
> On Tue, 22 Apr 2008 10:09:38 -0600, Phil Newnham wrote
> (in article <676gu2F2n07aoU1@mid.individual,net >):
>
>> I saw a photo in Autocar of a driving simulator, I think at Toyota,
>> which is basically a big metal bubble sat in what looks like an aircraft
>> hanger, on a massive 2D traverse (ie. it can move quite a long way in
>> any direction on the ground). This is pretty much the only way you can
>> simulate continuous cornering/braking g forces in a way that can adapt
>> to continually changing driving conditions, but I have no idea what kind
>> of g's it can pull or how long for.
>
> Sort of like a giant gyroscope with the car/model inside???

I think that's kind of the idea, but without the car - just a cockpit
and big video screens.

--
Phil

http :// www .flickr,com /photos/tmc1979/

Reply from: Dave Sill
Date: 22 Apr 2008, 19:35
Re: Williams F1 Simulator

Gongoozler wrote:
>
> Yeah. I don't have the slightest idea how you would set about
> simulating g-forces without some sort of centrifuge but it did look as
> though Mark was being subjected to sideways forces.

The usual method for simulators is to hydraulically tilt the pod (seat,
controls, display) back for acceleration, forward for deceleration, left
for right turn, etc. You can, obviously, get no more than 1 g, but it's
pretty easy to do.

-Dave

Reply from: Phil Newnham
Date: 22 Apr 2008, 20:07
Re: Williams F1 Simulator

Dave Sill wrote:
> Gongoozler wrote:
>>
>> Yeah. I don't have the slightest idea how you would set about
>> simulating g-forces without some sort of centrifuge but it did look as
>> though Mark was being subjected to sideways forces.
>
> The usual method for simulators is to hydraulically tilt the pod (seat,
> controls, display) back for acceleration, forward for deceleration, left
> for right turn, etc. You can, obviously, get no more than 1 g, but it's
> pretty easy to do.

You can definitely get more than 1g on a hydraulic platform, you just
can't maintain more than 1g.

--
Phil

http :// www .flickr,com /photos/tmc1979/


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