"Dave Baker" <Null@null . com > wrote ..
> Another little exercise born of idle curiosity. I've calculated the
> cornering speeds of a decent average modern road car and an F1 car round
> bends of various radii. I've assumed the road car can generate 0.9g force
> which is quite do-able on good tyres for an average modern car like my
> Focus. 1g or even a tad over is possible for sports cars. For the F1 car
> I've assumed 1.3g static grip on the sticky rubber plus downforce of
1200kg
> at 200 mph. The main effect of downforce is it varies with the square of
> speed so it has little effect at low speeds and then very rapidly builds
up.
> This means the F1 car struggles in tight radius bends and then abruptly
> reaches a point at which cornering speeds go off the scale as downforce
> glues it to the track. The bend radii are in feet and the speeds in mph.
> Radius..Road..F1
> 100.......37......46
> 200.......52......69
> 400.......73.....113
> 600.......90.....167
> 700.......97.....206 (Flat out)
> 1000....116....Flat
> 1250....130....Flat
> 1500....142....Flat
What!?
Someone wanting to add information and valid
ideas here!?
- in other words, what a commendable exercise Mr. Baker.
If it is of interest to you
(perhaps to refine some of your very validly
based "assumptions"):
In the book "Going Faster, Mastering the Art of Race Driving",
put out by the Skip Barber Racing School.
They use figures (probably based on a Formula Ford??):
radius speed
100 ft 38.7 mph
increase to 39.7 mph, creates car going a radius of
105 feet.
In another section of book:
(seems to match with when specifying 1G cornering)
103' 39.3 mph
130' 44.1
195' 54.0
300' 67
and another:
205' 55mph
also,
151 47.5
163ft 49.4mph
206ft. 55.6mph
404' 77 mph
But later, in another section, adding confusion,
talking about a corner where grip varies
in different parts,
1G ---195' 54 mph,
2G ---150' 67
--- ahh I'll skip this ----
> What this shows is how a track suitable to give a normal racing car
> a wide range of cornering speeds is not suitable for an F1 car.
Very correct!
And as I've commented on/about before,
the "Tilkie-dromes" are just as much 'artificial purpose built
race tracks', as some alledge other series have.
>At anything over a
> bend radius of 700 ft the F1 car is flat out whereas you need bends, kinks
> really, of twice that to give the non-downforce car challenging high speed
> corners.
>
> Relating this to normal roads, you'd not be that far behind the F1 car in
> mph terms round a small roundabout, 400 ft is about the bend radius of a
> motorway slip road by which time the F1 car is pulling 40 mph on you and
on
> an A road where you'd be sucking your breath in at close to 100 mph as the
> road turned the F1 car would be flat everywhere.
>
> Most indicative is how the road car only goes from 73 to 97 mph whereas
the
> F1 car goes from 113 mph to flat out over the same increase in bend
radius.
> This shows why over recent years tracks that were designed for tin tops
have
> had their corners reshaped and chicanes put in to slow F1 cars down. The
> critical point is at about the 500 ft radius mark, below which is a slow
> speed corner and above which can suddenly become a very high speed one
with
> the potential for a huge crash.
Valid.
> Maybe this will also give you an idea of how hard it is to drive an F1 car
> where a small increase in bend radius which wouldn't make much difference
to
> the speed of a road car can see an F1 car going from slow to flat out
> without very much in the way of visual cues to signal it.
> Dave Baker Puma Race Engines
Thank you, (and I'm sorry, obviously I've not recovered
well enough from the week end to make a lot of sense here).