V_e_s_a wrote:
> On 12 May 2008 16:44:13 GMT, "Bigbird"
> <Bigbird.UsenetREMOVTHS@Gmail.com> wrote:
>
> > V_e_s_a wrote:
> >
> >> On 12 May 2008 15:43:12 GMT, "Bigbird"
> >> <Bigbird.UsenetREMOVTHS@Gmail.com> wrote:
> >>
> >>
> >> > If you were paying attention you would realise that that was
> from a >> > later series of games aimed at console users.
> >> >
> >> > I was asking about the former PC game from 1998.
> >>
> >> Well what else there was than Geoff Grammonds´ GP-series?
> >
> > See above.
> >
> >> Sad but they
> >> are history by now. Inaccurate tracks etc..
> >> They probably design
> >> tracks with GPS nowadays.
> >>
> >
> > As long as the physics works the precise replication of the track
> > geometry is relatively unimportant. That's the problem with your
> > previous console games they have different priorities.
>
> Well alright.
> But my priority is plain and simple realism. What do you mean by "your
> previous console games"? Never had one. I´m a die-hard PC freak :-P
>
Race Driver was essentially a console game ported to the PC rather than
designed out and out for the PC. It was a step forward in some respects
for console games though not what that market desires most i.e. arcade.
That is why Codemasters lost their edge IMO.
--
Pitwall is an online F1 manager game where you receive a team and need
to develop the team to get on the top podium position! Pitwall is
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